Kamis, 26 Juni 2014

Free Ebook Stencyl EssentialsBy Richard Sneyd

Juni 26, 2014 0 Comments

Free Ebook Stencyl EssentialsBy Richard Sneyd

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Stencyl EssentialsBy Richard Sneyd

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Stencyl EssentialsBy Richard Sneyd

Build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolset

About This Book
  • Learn to develop fantastic 2D computer games in just a fraction of the usual time using Stencyl's visual programming language
  • Gain a deep understanding of all the great game development and design features and tools that Stencyl has to offer
  • Build your very first computer game prototype with Stencyl by following the step-by-step lessons in this book
Who This Book Is For

If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.

What You Will Learn
  • Discover the key benefits of Stencyl, its technical structure, and what makes it so special
  • Understand and work effectively with the Stencyl interface
  • Set up scenes and alter their settings at will
  • Import and utilize graphics
  • Integrate sound FX and music in your games
  • Create and configure actor types and instances
  • Implement tilesets and backgrounds by importing them in to your game
  • Write custom behaviors to control your actors
In Detail

With the incredible growth in the global games industry over the past few years, Stencyl makes it possible for anyone to learn how to create amazing, engaging, and polished 2D games in just a fraction of the time.

Whether you are new to game development or an experienced developer looking for a quicker, more intuitive way to prototype, develop, and publish your game ideas, this book will show you how to achieve your game development goals using Stencyl. By following a clear, step-by-step development cycle for our first game prototype, you will rapidly gain a working knowledge of the Stencyl game engine and toolkit. With ample screenshots, you can be certain that you'll be able to follow along at every stage.

  • Sales Rank: #2080474 in Books
  • Published on: 2015-03-31
  • Released on: 2015-04-27
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .47" w x 7.50" l, .80 pounds
  • Binding: Paperback
  • 172 pages

About the Author

Richard Sneyd

Richard Sneyd (BA Hons.) is the founder and CEO of CyberMyth Games, an indie game development studio based in Country Cork, Ireland. His role within the company requires that he wears many hats, including that of a programmer, designer, digital 2D and 3D artist, sound designer, scriptwriter, texture artist, leader, marketer, and business man. He is also a fully registered, qualified, and highly experienced lecturer. His specialty subjects include 3D modeling and animation, computer game programming, 2D image processing, game design, desktop audio, psychology, consumer behavior, human resources, and business management. In addition to classroom teaching, he is actively involved in online education, regularly publishing new courses, and various other learning materials, such as books and tutorials, in conjunction with CyberMyth Games. He is enthusiastic about his work, and his students and colleagues think of him as a very dedicated and accomplished teacher. All of his courses and books are characterized by a steady, incremental flow of information, and a lucid teaching style that is easy to understand and follow for all. He is a husband to his wonderful wife, Jennifer, and father to a wonderful son, Darius.

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Sabtu, 14 Juni 2014

Ebook Free Fast and Effective Embedded Systems Design: Applying the ARM mbedBy Rob Toulson, Tim Wilmshurst

Juni 14, 2014 0 Comments

Ebook Free Fast and Effective Embedded Systems Design: Applying the ARM mbedBy Rob Toulson, Tim Wilmshurst

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Fast and Effective Embedded Systems Design: Applying the ARM mbedBy Rob Toulson, Tim Wilmshurst

Fast and Effective Embedded Systems Design: Applying the ARM mbedBy Rob Toulson, Tim Wilmshurst


Fast and Effective Embedded Systems Design: Applying the ARM mbedBy Rob Toulson, Tim Wilmshurst


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Fast and Effective Embedded Systems Design: Applying the ARM mbedBy Rob Toulson, Tim Wilmshurst

Fast and Effective Embedded Systems Design is a fast-moving introduction to embedded system design, applying the innovative ARM mbed and its web-based development environment. Each chapter introduces a major topic in embedded systems, and proceeds as a series of practical experiments, adopting a "learning through doing" strategy. Minimal background knowledge is needed. C/C++ programming is applied, with a step-by-step approach which allows the novice to get coding quickly. Once the basics are covered, the book progresses to some "hot" embedded issues - intelligent instrumentation, networked systems, closed loop control, and digital signal processing.

Written by two experts in the field, this book reflects on the experimental results, develops and matches theory to practice, evaluates the strengths and weaknesses of the technology or technique introduced, and considers applications and the wider context. Numerous exercises and end of chapter questions are included.

  • A hands-on introduction to the field of embedded systems, with a focus on fast prototyping
  • Key embedded system concepts covered through simple and effective experimentation
  • Amazing breadth of coverage, from simple digital i/o, to advanced networking and control
  • Applies the most accessible tools available in the embedded world
  • Supported by mbed and book web sites, containing FAQs and all code examples
  • Deep insights into ARM technology, and aspects of microcontroller architecture
  • Instructor support available, including power point slides, and solutions to questions and exercises

  • Amazon Sales Rank: #1084582 in eBooks
  • Published on: 2012-07-03
  • Released on: 2012-07-03
  • Format: Kindle eBook

Review

"The authors address a wide range of topics, including digital and analog input and output, interrupts, LCDs, and digital signal processing. The book provides deep insights into computer architecture, memory management, and input/output processes…Overall, this is a great book for computer hobbyists, embedded systems engineers, and students." --ComputingReviews.com, October 2013

"Toulson…and Wilmshurst…explain how to program circuits on ARM's mbed microprocessor-based hardware platform and provide instructions for building a digital-to-analog converter, serial data links, and a liquid crystal display." --Reference and Research Book News, February 2013

From the Back Cover

Fast and Effective Embedded Systems Design is a fast-moving introduction to embedded system design, applying the innovative ARM mbed and its web-based development environment. Each chapter introduces a major topic in embedded systems, and proceeds as a series of practical experiments, adopting a "learning through doing" strategy. Minimal background knowledge is needed. C/C++ programming is applied, with a step-by-step approach which allows the novice to get coding quickly. Once the basics are covered, the book progresses to some "hot" embedded issues – intelligent instrumentation, networked systems, closed loop control, and digital signal processing.

Written by two experts in the field, this book reflects on the experimental results, develops and matches theory to practice, evaluates the strengths and weaknesses of the technology or technique introduced, and considers applications and the wider context. Numerous exercises and end of chapter questions are included.

Unique features include:

  • A hands-on introduction to the field of embedded systems, with a focus on fast prototyping
  • Key embedded system concepts covered through simple and effective experimentation
  • Amazing breadth of coverage, from simple digital i/o, to advanced networking and control
  • Applies the most accessible tools available in the embedded world
  • Supported by mbed and book web sites, containing FAQs and all code examples
  • Deep insights into ARM technology, and aspects of microcontroller architecture
  • Instructor support available, including power point slides, and solutions to questions and exercises
  • About the Author Rob Toulson is Professor of Creative Industries at the University of Westminster. He holds a PhD in the field of digital signal processing (awarded by Anglia Ruskin University in 2004) and a first degree in Mechanical Engineering from Loughborough University (1999). Rob has a number of year’s industrial experience in digital signal analysis, control systems design, rapid prototyping, and model based design, as well as commercial experience in sound engineering and music production. His main focus is now in developing collaborative research between the technical and creative industries.Tim Wilmshurst is the author of Designing Embedded Systems with PIC Microcontrollers. He has been designing embedded systems since the early days of microcontrollers. For many years this was for Cambridge University, where he led a development team building original systems for research applications - for example in measurement of bullet speed, wind tunnel control, simulated earthquakes, or seeking a cure to snoring. Now he is Head of Electronic Systems at the University of Derby, where he aims to share his love of engineering design with his students.

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    Jumat, 13 Juni 2014

    Ebook Download Historias insolitas de los mundiales de futbol (Spanish Edition)By Luciano Wernicke

    Juni 13, 2014 0 Comments

    Ebook Download Historias insolitas de los mundiales de futbol (Spanish Edition)By Luciano Wernicke

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    Historias insolitas de los mundiales de futbol (Spanish Edition)By Luciano Wernicke

    Luciano Wernicke ha reunido en este libro sorprendente las curiosidades mas divertidas e increibles ocurridas durante las ediciones de la Copa del Mundo de Futbol. Anecdotas hilarantes y apasionadas hazañas que muestran el costado humano del mas popular de los deportes. Algunos de los relatos estan relacionados con circunstancias imprevistas en el campo de juego, las tribunas o las concentraciones; otros cuentan hechos situados un poco mas lejos de los estadios, para ayudar a comprender el contexto historico en el que se desenvolvio cada torneo. Historias insolitas de los Mundiales de Futbol realiza un recorrido por cada una de las etapas mundialistas a traves de los choques inolvidables, las figuras, los records. A lo largo de los Mundiales, varios jugadores se negaron a abandonar la cancha a pesar de tener un hueso fracturado. Un talentoso mosquetero puso la belleza por sobre el resultado al picar un penal en una final, y al honor sobre la trampa al cabecear a un desleal rival lenguaraz. Un delantero prefirio morir a servir a la propaganda nazi, otro siguio jugando tras sufrir un infarto en pleno partido y un zaguero fue asesinado por defender su honestidad luego de haber cometido el pecado de marcar un gol en contra. Un libro delicioso que nos divierte con historias que revelan aspectos desconocidos del gran evento que cada cuatro años tiene en vilo al mundo.

    • Sales Rank: #1664976 in Books
    • Published on: 2014-01-01
    • Original language: Spanish
    • Number of items: 2
    • Dimensions: 9.00" h x 6.00" w x 1.00" l, .0 pounds
    • Binding: Paperback
    • 312 pages

    About the Author
    Luciano Wernicke nació en 1969 en Buenos Aires. Licenciado en Periodismo, trabaja en la Agencia Diarios y Noticias (DyN) y colabora en las publicaciones Daily Mirror (Inglaterra) y Daily Record (Escocia). Fue durante más de 15 años profesor de Periodismo Gráfico en el Círculo de Periodistas Deportivos. Actualmente ejerce la docencia en la Universidad Argentina de la Empresa (UADE). Ha publicado Curiosidades futboleras (1996), Curiosidades futboleras 2 (1997), Fútbol increíble (2001), Nuevas curiosidades futboleras (2008) (los tres primeros ilustrados por Roberto Fontanarrosa).

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